fallout 3 companions
150 has proven to be the best combination of keeping the companions close, but not overcrowding you. Unlike in Fallout 3, where dismissed companions would walk all the way from their current location to their home, dismissed companions in Fallout: New Vegas are instantly transferred to their home location upon being dismissed. (Some are essential by default) Lets you have all companions at once. Keep adding the "Stay Home. Capacity is determined by: (Base of 150) + (10 * Strength) - (Weight of inherent gear) - … The game will not allow having more than a certain number of active party members; this limit is half the player character's Charisma, rounded down. Fallout 3; Do companions die? They were all created from scratch using LooksMenu, with an intent to try and mimic to the best of my ability the original design of the human companions from these two games.Also, as of 1.1, Charon and Raul has been added in. Major_Max 9 years ago #1. This is a Fallout 3 version of a mod of the same name I originally made for Fallout: New Vegas. In Fallout 3 there are a total of eight permanent companions who can join you on your journey through the Wastes and you can have up to two companions following you at the same time, Dogmeat plus either Sergeant R-L3 or a human. Permanent companions usually have prerequisites and may not join your party unless certain conditions are met; these vary between potential companion NPCs and often there are multiple possible ways to obtain them as a party member. Companions can be used to store items, allowing the player to collect more items before becoming overencumbered. -RR Companions Vault Follow Distance Plugins, by me - Contains four plugins that reset the companions to follow at a distance of 100, 200, 250, or 300; rather than their normal 150.

I need to clear this issue up, because I really don't want Fawkes or … Though some features were more challenging to implement, and demanded a more creative approach (mostly due to FOSE being much inferior in many areas to its successor, NVSE), the result is (almost) identical to the FNV version, both in features and functionality. For a detailed list of the companions' equipment, see Fallout 3 companion equipment. In Week 3 (20th - 26th April) we had 259 entries from 230 authors across 48 games. Jessi - Teen Companion for Fallout 3 - Some of her Features: Teen Companion named \'Jessi\' Which is short for Jessica (Class:Ranger), Her own Ranged and Melee Weapons (Some custom and some custom textures), Hairstyle (By Ren), Run Speed Menu, Home Marker System, Battle healing.

Four from Fallout 3 and four from New Vegas.

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