Dutch instilled the boys with his anarchist worldviews against a corrupt government and preached that revenge was a fool's game. Not long after, Lenny approaches Arthur and tells him that after talking to some of the black community in Rhodes, he has learned that the Lemoyne Raiders have a large store of military-grade weapons stockpiled. While fighting Aguasdulces, Arthur breaks into the worker's cabin to find the captain and is put on gunpoint by Levi Simon. Disgusted by this, Arthur demands that Monroe show him where the shipment is traveling. After forcing a man to give him the papers, he makes his escape. They instead ride off, leaving the gang behind. Notably, Arthur was kind and polite to John Marston’s then-four-year-old son, Jack, having a gentle demeanor around the young boy, in contrast to his threatening persona. Although occasionally susceptible to surprise, when fully healthy he scarcely encounters a physical contest that he cannot overcome or, if necessary, escape. Arthur Morgan is a central character and the main playable protagonist of Red Dead Redemption 2. Like other protagonists in the Red Dead series, Arthur can use the trademark Dead Eye ability to slow time to a crawl and carefully pick out shots to cripple or kill his enemies. After returning from a scouting mission, Lenny Summers tells Arthur and Dutch that Micah started a gunfight in Strawberry after getting drunk and subsequently killed two O'Driscolls, which led to his arrest. In exchange, he will ferry the gang to Bronte's mansion. Arthur has, in various forms and for various reasons, been called an "idiot" and a "fool" by others, but often brushes off these criticisms. He is sent to be a sniper on a cliff overlooking the meeting but is captured by the O'Driscolls and later imprisoned in their hideout, as well as being shot in the shoulder. After the O'Driscolls are dealt with, Dutch and Sadie return to Beaver Hollow, followed by Arthur. Reinforcements arrive, but the gang secures the area, and approach the door. Furthermore, along with Charles, he is the best melee fighter in the gang. The two will return to Bronte with the loot, and Bronte will release Jack, after offering Dutch an invite to the Mayor's party. They succeed in rescuing Eagle Flies, and then meet up with Dutch's force near the warehouse. John will be shown completing Arthur's journal while uttering the words "Guess we're just about done, my friend" before the cutscene transitions back to normal gameplay. [3] Researching the role, Clark's main inspiration came from Toshiro Mifune,[4] whose characters' stoic but humorous demeanor held intricacies he wanted in Arthur. Additional info Despite his bravery however, he does admit to Sister Calderón that he has realised to be afraid of his own incoming death, showing a rare moment of fear. Before she leaves, Abigail gives Arthur the keys to Dutch's money stash and tells him where to find the money before saying goodbye. In camp, Susan tells Arthur that Tilly has been kidnapped by the Foreman brothers and that they need to go and rescue her. Despite this, Hercule leads the remaining gang to a small rebel outpost, stocked with rifles. After the robbery, they lingered in town, going to hovels, shanties, and orphanages handing out money, envisioning themselves as 'Robin Hood' figures. Arthur states that he has been in the gang for "twenty years, something like that" when asked by Charles, which would put the date he was found by Dutch and Hosea at 1879 at the latest. Abigail reluctantly accepts this and thanks them for what they are doing, before Arthur and Sadie sail and dock along the islands shore. The duo ride over and find him being escorted into a cabin by a few bounty hunters. Arthur cannot be bought, bullied, or intimidated, regardless of an antagonist's size, strength, wealth, or power. This was changed in a update however, and after "A Fork in the Road" he will only gain the benefits from eating a limited amount of food, with a message (, Evidence suggests that Arthur’s name and story have thematic connections to the, In the mission replay section of the menu, Arthur appears along with John in the picture representing "Epilogue, Part 1", despite Arthur not appearing in the epilogues. Years after Arthur’s death, Mary is seen visiting his grave, mourning his loss, as well as an eagle or a coyote, depending on his honor. However, Arthur sees that Dutch is simply using them and not helping them. Arthur and John escape through the cave, where Arthur reveals to him that Micah is the rat. In 1885, he met a 12 year-old boy named John Marston who had been saved by Dutch from being lynched by a group of Illinois homesteaders. Arthur's degradation of faith in Dutch caused him to go through an existential crisis. He suggests that in order to get the train to stop, Arthur should steal a stagecoach carrying Cornwall oil. Instead, the image of him and John is from the ". The gang then use dynamite to enter the private car, where they manage to find some highly-valuable state bonds. At his worst, Arthur could be extremely ruthless and completely unsympathetic to the people he hurts. Sadie asks Arthur to talk and tells him that Kieran has disappeared and she is worried about him. During his time in Guarma, Arthur will have a sunburn around his face and will appear to be around average weight with his hair grown longer. Although Arthur had difficulty controlling him, he admired the dog's spirit. After fighting to the warehouse doors, Dutch and Arthur enter, and take the government bonds. The four of them swim to the boat, sneak on board, and knock out the guards. That's why we don't see him in Red Dead Redemption, and that's going to be the final act of this game. They take a prison guard named Milliken captive, and Milliken tells them that John is not working that day. Before Arthur can be killed, Kieran appears and fatally shoots the O'Driscoll, saving Arthur's life. Leaving for Clemens Point, Arthur becomes involved in a conflict between two warring families, the Braithwaites and the Grays, leading to the capture of John's son, Jack. To find out what he’s doing, Mary and Arthur tail him, witnessing him vomit, and then meeting Ashton, who Mr. Gillis sells a brooch to. Arthur and Micah eventually manage to fight them off from the other side of a river, allowing the two to finally claim the money. Arthur agrees to rob the raiders, and he and Lenny ride to where Lenny's contacts said to go to. After arriving at La Capilla, Arthur rests for a short time, before setting out to find a way off the island. The two are forced to kill almost every lawman in the town until at last Micah arrives at a house and knocks on the door, kills the man living there and his wife, and retrieves his prized revolvers from them. Arthur then fights his way through the town to rescue her and kills the guards who she was ambushed by, only to be held at gunpoint by Agent Milton. Shortly afterwards, Arthur is diagnosed with tuberculosis. After Dutch picks him up, they flee the settlement, until they reach the river of Arroyo de la Vibora. After returning to camp, Agents Milton and Ross appear once again with a proposition for Dutch to turn himself in, in exchange for the rest of the gang being allowed to flee and be pardoned. John was inducted into the gang and raised alongside Arthur with the pair growing as close as brothers. The three men find him in the swamp, bring him to the boat, and start rowing back to Lagras. Share Followers 5. Regardless of Arthur’s Honor, the gang’s decline, Dutch’s descent into madness, and learning of his own imminent doom, Arthur sought to secure a future for the people he cared about; a future he could never live to see, but one he could guarantee. During the rescue attempt, Arthur takes part in the frontal assault along with Trelawny and Javier, while Charles scouts from a distance. Realizing that they can't stay in the area, Dutch sends Arthur and Charles to investigate Dewberry Creek, a possible camp location suggested by Micah. She says that she wants to survey the prison to make sure that John is actually there before launching a rescue attempt, and has paid a hot air balloon operator, Arturo Bullard, to give Arthur a tour. Refusing to leave his old friend to die and have Jack become an orphan, Arthur and Sadie go to Van Horn where she is being held. The four gang members are forced to flee and manage to escape the law. Arthur's death is avenged in 1907 when John, Sadie and Charles manage to track down Micah and his gang at Mount Hagen. On the way out, they are attacked by the law, but the four gang members succeed in fighting their way to safety. He insists that he told them nothing, and they bring him back to camp safely. He consistently demonstrates strong leadership, a cunning aptitude for strategy, and an accurate intuition for how plans will succeed or fail. In 1887, Arthur participated in the gang's first major bank robbery alongside Dutch and Hosea. Micah and Arthur clear the street, before confronting Sheriff Gray and his deputies. He will then go with John and Javier, and the two will go to Braithwaite manor, and steal the family's prized horses. Mary eventually encounters her father, who storms out soon after she begins talking to him. See more ideas about red dead redemption ii, red dead redemption 1, red dead redemption. She later fell in love with John Marston and became pregnant with their son named Jack. Arthur will steal documents relating to him, before fleeing the mansion and meeting up with the rest of the gang. Though he claims that he never got the hang of shooting a bow during a conversation with Charles, he nonetheless picks up the skill quite quickly. Location In Saint Denis, a failed bank heist forces some members of the group out of town; Arthur is shipwrecked with others on Guarma, an island near Cuba, but battle alongside a revolutionary in exchange for a ship back to the mainland. In 1874, when Arthur was 11 years old, his father was arrested for larceny. A skilled interrogator, he proves capable of using not only intimidation and force but also charm and charisma in order to elicit payment and information. They welcome him and Abigail informs Arthur of John’s imprisonment at Sisika Penitentiary before the rest of the gang arrive. Arthur reaches the reservation and meets Rains Fall. 90.1 Percent Healthy Arthur Morgan Save Game. After killing off the guards leading them, Hercule Fontaine, the revolutionary leader tells the gang to follow him. Gender Arthur enters a cabin in the hope of finding Colm but is instead surprised by an O'Driscoll goon. Nicknames The gang attacks the camp, and after defeating them, find dynamite and information about a train belonging to Leviticus Cornwall that the O'Driscolls intended to rob. He helps to rob a train owned by Leviticus Cornwall and, after moving to Horseshoe Overlook, fights against Cornwall's hired guns. Arthur returns to camp, angry at the suffering Strauss had caused. After wrestling Micah off him and taking back his knife, Micah takes out his own blade and the two engage in a knife fight. While onboard, Javier manages to pose as a guard on the riverboat and Strauss finds a seat in Arthur's view. Arthur is proficient in wilderness survival. Upon reaching the hideout, the trio stealthily take out some of the O'Driscolls, before a shootout eventually ensues. The pair climb a watchtower that overlooks the fields, and take down the guard in the tower, before opening fire and killing two other guards in the fields. Arthur eventually finds him in a tussle with a guard, who Arthur kills. Arthur Morgan was born circa 1863 to Beatrice and Lyle Morgan, somewhere in the northern United States. As Arthur is the central character of the game, he has relationships with important characters related to him in the game. Confused at what Arthur is doing, Strauss protests, but Arthur ignores his attempts at reconciliation. Dutch sends Arthur to accompany Trelawny, Charles Smith and Javier Escuella in rescuing Sean. When they do, Dutch pushes the detonator and the trees collapse, blocking the road. Dutch then comments on how he thinks Lenny saved them, and Arthur gives them each fifteen dollars. Following a sexual encounter between the two, Arthur got Eliza pregnant with their son, Isaac. Arthur's biography section in the official guidebook for Red Dead Redemption 2. With Milliken hostage, they march up to the main gate of the fortress and tell them that they want to trade John for the guard. Afterwards, John tells Arthur that he is afraid for his family due to Dutch's descent into madness. After a bit of prodding, he agrees, and the four ride to Valentine. This sum falls to eighteen percent after John negotiates with him. Nov 6, 2020 - Explore Maddy's board "Arthur Morgan " on Pinterest. He then returns to the reservation with the supplies and gives them to Monroe. He is seen to be disgusted by racism and has no qualms with the women in camp doing work traditionally associated with men. Upon saving John from prison, Arthur reveals his doubts about Dutch, unable to accept his leader's growing obsessions. After dealing with them, Arthur rides back to Colter. However, the detonator that the gang planned to use fails, and so they have to chase after the train. After the Indian chief realizes that Arthur has tuberculosis, he tells him that he has some things that could ease the pain and they go riding out onto the mountain looking for the herbs. Arthur's attempt in giving Marston a second chance in life proved fruitful as, eight years later, John and his family manage to buy land in Beecher's Hope to live a new life as ranchers. Arthur then gets into the poker game with Desmond Blythe and some others on the boat, and with Strauss's help in cheating, Arthur wins. Later on, Arthur is asked by Uncle if he wants to join a stagecoach robbery. They encounter Sheriff Leigh Gray, who has captured Trelawny due to him running an illegal gold prospecting operation. A bar fight breaks out after Bill drunkenly attacks someone after entering the saloon. After retrieving the brooch, Arthur gives it to Mary and asks where her father went, to which Mary responds by saying that she doesn’t know and no longer cares. [1] As a child, his mother died of unknown causes, while his father was a petty criminal and outlaw. The rest of the gang unites behind Dutch and Micah, but Pinkertons arrive before Arthur and John can be killed by the others. Some years later, Arthur met and slept with a 19 year-old waitress named Eliza, resulting in her becoming pregnant with their son, Isaac. By SeniorDerp, October 27, 2018 in Red Dead Redemption 2. The site is abandoned when he gets there, but he finds a letter written by “Caroline” which says that they are at Lakay. As the group tries to escape on the roof, Lenny is gunned down by Pinkertons, and Arthur pauses a moment to mourn his fallen friend. However, Arthur's preference for a life of crime coupled with the prevalent disapproval of Mary's family, most strongly from her father ultimately caused their relationship to fall apart and the pair separated. After a long fight, Arthur defeats him and beats him severely, stopping only when Thomas Downes pleads for him to do so. Afterwards, Arthur goes out to meet Micah, as promised earlier, and so they set out to rob a stagecoach that Micah found out about from his O'Driscoll cellmate. - Page 5. Over time, Arthur transformed into Dutch's most dedicated enforcer.[10]. Arthur is subsequently paid by Beau, before he then returns to camp. Soon after leaving the reservation, Arthur suffers from a second, severe coughing fit and falls into unconsciousness. They then grab the horses and flee back to shore. The two share a friendly conversation, discussing their history both in and outside of the gang, while Charles provides Arthur with some hunting tips. These abilities do cost Arthur some of his deadeye. The three gang members enter the house, and after almost starting a gunfight with his men, they strike a deal: John and Arthur will deal with a group of grave-robbers, and in exchange, Bronte will give Jack back. A guard approaches him and is about to beat him up when he attacks. They flee to the top of a cliff, and after being surrounded by the army, jump to the safety of the waters below. He throws money at Strauss' feet and orders him to leave, which Strauss does. Not long after returning, Arthur is asked by Abigail Roberts to find John Marston, who has gone missing. Arthur's physical appearance can be influenced by the player. In order to fund their escape from the mountains, Dutch has the gang rob the Cornwall train. The pair taught him how to read, write, hunt, fight, shoot and ride, becoming their first protégé as well as one of the founding members of the Van der Linde gang. Abigail Roberts Marston/John Marston/Arthur Morgan (21) Jack Marston & Arthur Morgan (7) Abigail Roberts Marston & Jack Marston (4) Jack Marston & John Marston (3) Arthur Morgan & Dutch van der Linde (3) Abigail Roberts Marston & Arthur Morgan (3) Arthur Morgan/Charles Smith (2) Exclude Additional Tags Angst (9) Pre-Canon (8) Polyamory (8) He often displays a working knowledge of - or quick ability to learn - how to operate machinery or transportation, including steam locomotives. After reaching the shore, Eagle Flies and Dutch take the horses back to the reservation, while Arthur goes to meet Rains Fall. "Does this trolley go to Tahiti?" At the order of Dutch, Arthur meets up with him and a group of Indians led by Paytah and Eagle Flies. Arthur aiming with his Cattleman Revolver. OutlawBounty HunterDeputy (temporarily) Although Arthur is usually humble about his mental prowess, he is in many ways quite intelligent. Luckily for him, the German family who he had helped earlier that year find him and take him to Annesburg, where Arthur regains consciousness. Abigail protests that she should come, but Sadie and Arthur shut her down saying that she would be an extra burden. His body will also tilt slightly when riding. The player can choose his hair style, clothing and cleanliness. Dutch announces to the gang that they are pulling off one more big heist, before leaving the country. Family Afterward, Arthur rides to Downes Ranch, to get the money from Edith Downes that her husband owed. Arthur Morgan was born circa 1863 to Beatrice and Lyle Morgan in the northern US. With the help of Deputy Archibald MacGregor, the three gang members succeed in bringing down the moonshine operation, earning favor with the Sheriff. Weather’s offers a locket for the debt, leaving Arthur with the choice of accepting it or absolving the debt. Susan also sides with Arthur, and threatens Micah with a shotgun. They then board a ship destined for Cuba, but the boat sinks and Arthur is separated from the rest of the gang. By 1899, his reputation is such that fellow gang members and enemies regularly comment on his ability and stature in the gang. Undoubtedly, this gave Arthur a new perspective on his own childhood and how Dutch had been taking advantage of him. The two track his trail to a small camp, where they discover some of his belongings. The two venture into the field, and hunt down the remaining bounty hunters, before returning to Trelawny. Dutch waits with Arthur, while Micah is sent to follow one of Cornwall's aides. Arthur manages to take down two deer, and so he and Charles return to camp with enough food to last the gang for the next few days. Although soldiers attempt to shoot them out of the canoes, they succeed in escaping the area, and Charles brings Eagle Flies back to his father. Arthur goes and meets up with Monroe, who shows him a young child who has caught smallpox, due to Colonel Favours stopping a shipment of vaccines from reaching the reservation. Reluctantly, Arthur gets to work; he and Dutch place dynamite next to the trees and wait for the soldiers to arrive. Tutorial video of how to do it is no longer available, reason: R* patched the possibility to change John Marston back to Arthur Morgan so this save is the last available Arthur Morgan in epilogue save. John, who thinks they still need more money, talks to Arthur and tells him that he hears of a herd of sheep coming in. After hearing Cornwall talking to the Pinkertons, Dutch reveals himself. Dutch and Micah decide to leave her, followed by the others. [15] Electronic Gaming Monthly's Nick Plessas found his journey to be "far more redeeming" than that of John Marston in Red Dead Redemption, noting that Arthur's shortcomings evoked a sense of sympathy. 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